Recent News

Ericsson IPX using bad practices on competition to acquire clients

Posted by Jan Rezab on July 28th, 2008

I have received an e-mail during about 2 weeks ago from Ericsson IPX in the UK for mobile billing. That would actually have not been a problem, it’s a standard proposal, if it wouldn’t have been a follow-up.... Read full article

Internet Conference in Prague

Posted by Jan Rezab on July 25th, 2008

I had a great chance this week to present my thoughts on mobile on an internet conference organized by Economia and especially Tomas Jindrisek (Ogilvy Interactive) in Prague to brands, agencies, medias, and operators.... Read full article

EA presents operators how competition (Gameloft, …) copies brands

Posted by Jan Rezab on July 17th, 2008

Wow, it has gotten to my ears from many sources in Europe and many operators, that EA Mobile is presenting a presentation about other companies copying their games and other companies games. It seems that their biggest target of an unbranded presentation that they are presenting to mobile operators is Gameloft, where 5 of the slides are aimed to Gameloft copying EA or titles from other companies.... Read full article

Mobile content market history - 10 years of mobile entertainment 1998 - 2008

Posted by Jan Rezab on July 16th, 2008

Mobile Content in the last 10 years of existence was evolving heavily quickly. To recap, lets start where it begun. I could also write “my 10 years in mobile content business”, because this is exactly when I started.... Read full article

Mobile game developers moving towards console developing

Posted by Jan Rezab on July 10th, 2008

I have seen a lot of change going on in the mobile game industry recently. I have seen the ad-funded mobile games market move forward, the casual and brand mobile games market, usually dominated by operators, and of course also the better hardcore games. But it doesn’t seem enough for mobile game companies that are in the business, and many of them are turning to console titles, primarily focused around Nintendo DS, Sony PSP, and even the big consoles like Nintendo Wii.... Read full article

FYI: 3G (UMTS) coverage in US

Posted by Jan Rezab on July 9th, 2008

There was a nice post somewhere today regarding 3G, and that cities in the US are not all 3G ready - for purposes of use of the 3G iPhone (I dont know why it comes up with iPhone, Nokia has 3G in phones for 2 years, but anyway). There was a very nice map published on that topic, and I thought it would be nice to share it here.... Read full article

IM and Mobile IM market

Posted by Jan Rezab on July 8th, 2008

Today I wanted to take a look at Mobile IM, since I haven’t seen many articles that would write about the Instant Messaging market and where it is.... Read full article

Mobile data costs - And where is this rocket heading?

Posted by Jan Rezab on July 3rd, 2008

Hopefully down… Just an addition to my article, buddys at FiercedMobileContent launched an article about mobile data prices linking for example also to today’s article in The Guardian about the same topic.... Read full article

Mobile data speed - where is this train heading?

Posted by Jan Rezab on July 2nd, 2008

First, lets look at the overview of history of mobile data, and where we were and are right now.

  • 1G: First analog GSM systems, existed for a few years. And then came the GSM digital systems.
  • 2G: the second generation of mobile telecommunications still is the most widespread technology in the world; you’ve basically all heard of the GSM norm. It delivers data at the slow rate of 9.6 kB/sec.
  • 2.5G: For data speed limitations of GSM, the operators came with GPRS, which could enable much faster communications (115Kbytes.sec - 4 - 7 kB/s).
  • 2.75G: EDGE, being pretty good at downloading, although pretty slow at uploading, can reach speeds of 10 - 20 kB/sec. EDGE is quite widely used in most locations in the world.
  • 3G: also called UMTS (Universal Mobile Telecommunications Standard), most commonly known for first video calls (failed), but also for great data speeds, anything from 20 - 40 kB / sec.
  • 3.5G: HSDPA and HSUPA is theoretically 6 times faster than UMTS (downloads up to 3.6 Mbytes/sec, uploads up to 1.6 MBytes/sec)! Practically speaking (when using it), you can reach download speeds of 70 - 110 kB / sec. Very impressive speed and ping.... Read full article

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